Factorio

Factorio is a complex and engaging resource management and factory building game, where efficiency and automation are key to survival and expansion.
Factorio

Factorio is an immersive simulation game where players take on the role of an engineer stranded on an alien planet. The ultimate goal is to build and optimize a fully automated factory complex capable of producing increasingly advanced technologies. Players must mine resources, research technologies, build infrastructure, and defend against the native fauna. As the factory expands, players must manage logistics, efficiency, and pollution, balancing resource production with environmental impact and defense needs.

Factorio’s gameplay revolves around gathering resources, crafting machines and parts, and designing efficient production lines and supply chains. Players must think strategically to optimize resource flow and production efficiency while dealing with spatial constraints and environmental challenges. The game features a robust tech tree with numerous upgrades and technologies to unlock, allowing for significant customization and variety in factory design. Multiplayer mode adds another layer of complexity and fun, enabling players to collaborate or compete in building the most efficient industrial complexes.

The game boasts a top-down, isometric view that provides a clear perspective of the sprawling factories players will build. The graphics are detailed and functional, with a focus on differentiating between the various machines, resources, and technologies. The sound design is immersive, with the mechanical noises of the factory adding to the atmosphere and the ambient soundtrack subtly enhancing the gameplay experience without being intrusive.

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What’s new
  • Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. (126753)
  • Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a space platform is hit by a larger asteroid).
  • Fixed equipment grid ghost interaction for entities that move in some cases. (122313)
  • Fixed a crash when named logistic sections are removed when entities are removed due to mod removal. (127444)
  • Fixed that finite infinite levels would show wrong in the technology GUI in some cases. (125586)
  • Fixed that display panel text wasn’t parametrisable by blueprint parametrisation. (119866)
  • Fixed that switching to remote view while shooting would keep shooting. (125299)
  • Fixed consistency issue related to downgrading blueprints that contain assemblers that when downgraded can no longer craft the recipe. (127413)
  • Fixed trains station tutorial would crash when adding a schedule record. (127447)
  • Fixed that space platform hubs would not auto-trash items correctly. (127244)
  • Fixed a crash when asteroid collector tried to mine an unminable asteroid chunk.
  • Fixed migrating logistic containers into storage chest could leave them inconsistent. (127490)
  • Fixed that fusion generators were highly sensitive to entity update order. (122346)
  • Fixed that rockets might not launch if there were manual filled rockets and multiple platforms wanting the same items with at least 1 being full. (127474)
  • Fixed a crash related to drag building ghost belts and script reviving entities. (127015)
  • Fixed a crash when upgrade-reviving ghost entities that have gui open. (127507)
  • Fixed a proxy container attached to mining drill module inventory would not wake up inserters when modules are inserted or removed. (127550)
  • Fixed display panel text was not showing up on screenshots. (127545)
  • Fixed selector combinator gui was showing input value in the output count signal slot. (127556)
  • Fixed following robots lifetime modifier was not working with fractions. (127558)
  • Fixed demolishers were unable to destroy open gates. (127517)
  • Fixed spoil to trigger was not spawning correct amount of entities.
  • Agricultural Tower soil fertility visualisations now renders “growable with different soil” even when acceptable tile is covered by deconstructible tile (127291)
  • When placing growable tile, Agricultural tower growing spot is highlighted even in a case where tile is placeable as replacement of non-growable tile (e.g. overgrowth soil on landfilled apt wetland tile)
  • Fixed a crash and some other zoom-related problems if the window size is exceptionally large. (127535)
  • Fixed items on splitters were changing sides when rotating. (119271)
  • Fixed decider combinator gui conditions highlighting. (120624)
  • Fixed blueprints being able to rotate entites that are not rotatable based on their prototypes (127223)
  • Fixed that blueprint building parametrisation gui didn’t accept unit postfixes and formulas. (126397)
  • Fixed that blueprint parametrisation number value edit didn’t accept unit postfixes and formulas.
  • Fixed wire distance checks when entity uses rotated selection boxes. (121546)
  • Fixed deconstruction planner with quality entities selected would not show quality on the icon. (126313)
  • Fixed modded technologies with finite amount of levels could fail to show levels info. (125350)
  • Fixed that blueprint parametrisation was able to change number in a storage chest filter. (126347)
  • Added more context to blueprint parameters in trains. (120227)
  • Fixed changing space platform hub’s inventory bar was not waking up input inserters. (127594)
  • Fixed pipe connection sprites of some machines not working together with storage tanks and pumps. (121463)
  • Fixed tooltip for recipe parameters to not show “made in”. (127580)
  • Fixed lamps with color set by control behavior would not use color for one tick after loading a save. (127449)
  • Fixed cutscenes would reset player zoom level when finishing. (117862)
  • Fixed some tooltip lines would clip outside the tooltip frame. (125053)
Old files

Installation

Factorio is available for purchase and download on Steam. Additionally, a demo version can be downloaded directly from this page for both Windows and macOS platforms, offering a glimpse into the captivating world of factory-building and automation.

GameHub.plus
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